Make no mistake the Kano is not some terribly origianl or clever idea! People have been homebrewing great lessons on the Raspberry Pi and making kits that bring everything you need to play it. I started doing it in July 2012 by putting together a kit to show everyone and Alan O'Donohoe has been touring the country with his Raspberry Jams to put together kits in a very Blue Peter kind of way with a few bits of sticky back plastic.
However Kano is the first company to try to bring all the bits and pieces that you need in one clean package with software and a learning scaffolding. In effect it's taken all the great ideas that people have seen in Raspberry Jams and put them into a single package. A very effective way to create a wonderful teaching tool. That is why I am so very glad that they are getting funding through Kickstarter and I know I will be keen to buy a few packs as soon as they become available!
Well Done to Kano for professionalising the Pi and bringing it back to its found principles of trying to encourage electronics and computer engineering in schools!
If you want to support the project, please visit their Kickstarter page:
Now all I have to do, is make my own kit for Thailand.... Oh well!
Thursday, 21 November 2013
Saturday, 14 September 2013
Well the good news is that the Pi is great with Python and there is a library especially created for this purpose. Install the gspread library and you can now easily create Spreadsheets for Google Docs. Great news, huh!
Even better there's a full tutorial at:
http://learn.adafruit.com/dht-humidity-sensing-on-raspberry-pi-with-gdocs-logging/connecting-to-google-docs This works with a humidty sensor, but it really shows the possibilities.
There are also some great tutorials for temperature sensors: http://www.danielhansen.org/2013/03/raspberry-pi-temperature-logging-using.html
And a printable: http://c-mobberley.com/wordpress/wp-content/uploads/2013/05/nutsvolts201305-rPi_temp_monitoring.pdf
Now anything the Pi can sense can be recorded into a Spreadsheet and accessed from anywhere!
Sunday, 14 July 2013
1. Source all the parts needed for children friendly play.
2. Build a suitable case
3. Install the Pi with Games Pit (Make sure it auto boots)
4. Make some of your own games
As a term's project this would be really useful and a wonderful way to encourage people to take Raspberry Pis into the community.
Thursday, 6 June 2013
Just 140 girls took A-level Computing last year. Now, I know it could be argued that they took Mathematics instead and are still planning to go into Computer Science. However I remember working at ARM and HR did everything possible to try to encourage women to apply, but even so about 90% of the applicants were men.
5 Noble Reasons
- A woman invented coding, you can be part of the sisterhood. (Ada Lovelace)
- You can choose to focus on problem-solving or be creative
- Women have improved humanity, because of their coding skills. (Look to the right)
- It's actually a very caring profession. Great code makes people's lives easier, more fun and productive.
- You can give back to the world - Open Source is a movement to share applications and programs with the world.
- It pays more than a lot of professions.
- You can work from home. If you have a child, you can easily take on freelance projects after the children have gone to bed. With programming you can have it all!
- I don't like to say this, but if you want to marry a rich man, your chances are greatly improved in the technology sector.
- There's no physical work in this. You don't have to do lots of horrible exercise. Unless you want to, but surely you'd prefer the air-conditioned gym included in your package?
- You could work in a beautiful office with most of the chores done for you, have you seen Google or Apple's offices?
Wednesday, 24 April 2013
In 1938, the staff and students of the Anatomy School at the University of Cambridge moved to a new site, vacating their building in the heart of the city. Among the incoming occupants who took their place were founding members of a brand new service, which the University had only just approved. This “Mathematical Laboratory” began life as a two-man team, confined to the Anatomy School’s North Wing, and was charged with providing a resource for solving complex problems by “numerical methods”. On reflection, it would have been a struggle to give it a less assuming start in life. These events, nevertheless, marked the beginning of Cambridge computing.
This week, the Cambridge Computer Laboratory, as the former Mathematical Laboratory is now known, will host lectures and discussions on computing science and the entrepreneurship of its graduates and members, to celebrate its 75th anniversary. The event will salute achievements far beyond those which anyone would have thought necessary, let alone possible, when it was set up arguably as the world’s first Computer Laboratory. In contrast with its humble origins, the Lab today is comprehensively recognised as a world-leader in computing research and boasts large, modern premises, dozens of staff and hundreds of students. The laboratory has given rise to almost 200 spin-out technology firms, some of which have become major success stories in their own right. As such, it sits at the heart of the region’s cluster of high-tech businesses known as the “silicon fen”.
It was where EDSAC, the first programmable computer ever brought into general service, was built, and where microprogramming was pioneered by Maurice Wilkes, the Lab’s second Director, using EDSAC 2. Towards the end of the mainframe age, major advances were made in fields such as networked computing and computer-aided design. Cambridge’s Computer Lab was the home of the world’s first webcam. It was the place where Michael Burrows, the leading computer scientist in search engine development, learned his trade, and where Bjarne Stroustrup, inventor of the hugely popular computer language C++, did his PhD. Without the Lab, early home computers like the BBC Micro, or the low-power chip technology used in iPads and mobile phones, or the Raspberry Pi, might well never have emerged.
How was this achieved? Andy Hopper, Professor of Computer Technology and the current Head of the Lab, puts such accomplishments down to a culture and spirit of innovation which, he believes, has been the running theme of that 75-year history. “Today, the establishment mentality seems to be that you can industrialise innovation, or innovate on demand,” he observes. “You can’t do that any more than you can ask an artist to paint the next brilliant masterpiece. The success of the Cambridge Computer Lab has come about because we created a culture of innovation and nurtured innovative people within it.”
Even the beginnings of the Computer Lab disrupted the norm. When John Lennard-Jones, a Theoretical Chemist who was to become its first Director, submitted proposals for a computing facility in 1936, the very idea would have struck most people as extraordinary. At the time, a “computer” was a person, very frequently a mathematically gifted woman, employed to carry out tedious numerical calculations by hand.
Lennard-Jones’ visionary proposal was for a facility that would carry out complicated calculations in support of wider University research, with the human computers using “recent developments in mechanical and electrical aids to computation”. The Lab’s early hardware consisted of these machines, and two analog computers which were designed to solve linear differential equations.
In the decades that followed, however, the Lab’s role evolved far beyond Lennard-Jones’ own imaginings, and at a pace matched only by advances in computing itself. Much of this took place under the stewardship of Maurice Wilkes, the other inaugural staff member, and the pre-eminent figure in Cambridge’s computing story. Originally, Wilkes had the post of “University Demonstrator” at the Lab. When he returned to Cambridge after service during the war, he found that Lennard-Jones had moved on, and replaced him as Director.
|EDSAC The first programmable computer|
EDSAC was the first programmable computer to come into general use by scientists. On May 6, 1949, after a sometimes infuriating three-year construction period, it successfully completed its first programmed task by accurately calculating the squares of numbers from 0 to 99.
In the context of modern computing, the technology involved sounds almost laughable. Users prepared programs by punching them on to paper. Finished programs then hung on a line, waiting for machine operators to load them in (the original “job queue”). As academics themselves queued up to use EDSAC, they were thwarted by frequent breakdowns, often having worked into the night. The almost hopelessly complex task of designing the computer’s memory was solved by creating a mercury delay-line system, based on the principle of ultrasonic waves being pulsed through a tube filled with the element. Unfortunately, this sometimes leaked during the filling of the tubes, compelling users and technicians to negotiate hazardous globules of mercury on the floor.
The advances that followed during the 1980s included “UNIVERSE”, which interconnected several Cambridge Digital Rings using the European Space Agency’s Orbital Test Satellite, and demonstrated the feasibility of linking several local area networks on this basis. The follow-up, UNISON, improved the approach with a focus on Email, document transfer, and the exchange of multimedia information in real time.
One famous by-product of this type of research occurred in 1993. A team of researchers working in multimedia systems who shared the same coffee pot had decided to keep tabs on whether it was full or not by using a lashed-up camera to relay a live display to their desktops. An even better system, which emerged that year, was to display the image online through a web browser. The coffee pot thus became the object of the world’s first webcam, and gained a global cult following so large that, when it was switched off in 2001, the world’s media actively mourned its passing.
Many case studies of this phenomenon are discussed in depth by Haroon Ahmed in the pages of Cambridge Computing. The better-known number the likes of Acorn, which became a household name after developing the BBC Micro, part of the Corporation’s nationwide computer literacy campaign in the 1980s. Famously, the contract to do so was won after co-founder Hermann Hauser promised to deliver a prototype within a week, well aware that no such demonstration computer existed. He then assembled a team which successfully built the prototype, completing it five hours before the BBC arrived to sample it.
Acorn was mortally wounded in the home computing market crash of 1984, but groundwork undertaken there on chip design ultimately led to the foundation of Cambridge’s most famous existing spin-out firm. Advanced RISC Machines Ltd (ARM) was set up in 1990 and its technology was picked up by Apple, initially for its hand-held Newton computer system. Today billions of chips are produced by ARM and sold to major clients around the world, featuring in the likes of the iPad and iPhone.
Adapted from: http://www.cam.ac.uk/research/features/from-edsac-to-raspberry-pi-75-years-of-computers-that-work
Saturday, 6 April 2013
I often get asked why the Pi can't do this or why don't I just use a PC. In some cases people are looking for a reason to use the PI, but just don't know what it is really good at. In short electronics projects are where the Pi performs best or somewhere you would not wish to leave a PC such as a weather station or a kiosk. Anyway here is a little flowchart to show you when it's time for Pi.
Friday, 22 March 2013
This is going to be a bit of a laundry list, but I just got asked what Web Services I use and have realised it's quite a list. So this is directly from my current bookmark list. Consider it a treasure hunt to find the gold.
- Download - Compil Games
- AGS - Adventure Game Studio
- Wintermute Engine
- Scirra.com - Home of Construct, the free open-source game creator
- App Hub - home
- Building Windows Phone Games with Microsoft XNA Game Studio | Tech·Ed North America 2010 | Channel 9
- Make iOS and Flash Games with StencylWorks
- MIT App Inventor
- Android Cookbook: Home
- Kongregate Labs
- Scratch - Imagine, Program, Share
- GameMaker: Studio™ | YoYo Games
- Create Games - Scirra.com
- Invent Your Own Computer Games with Python
- Games at Sploder - Make your own Online Games Arcade, War Space & Platformer Games
- How to draw funny cartoons. Simple guide to improve your drawing skills.
- O2 learn - Lessons
- Free Excel: Templates | Free Excel: Add-ins
- MIT Center for Mobile Learning @ The Media Lab
- News | Association for Learning Technology
- index to music education viewlets
- nstoneit.com E-learning Experiences
- Games in Education - Science
- Code Year
- Computing at School :: Computing For the Next Generation ...
- ACMI Generator
- TeachMeet / FrontPage
- Free Online Course Materials | MIT OpenCourseWare
- For Teachers – Google in Education
- Hello World!
- ClassTools.net: Create interactive flash tools / games for education
- ictstarters - home
- MoooJvM's Channel - YouTube
- Prezi - The Zooming Presentation Editor
- A Periodic Table of Visualization Methods
- Learn to Type | Free Typing Tutor | Typing Course
- Paper.li – Be a publisher
- Wordle - Beautiful Word Clouds
- Waterbear: Welcome
- Under Ten Minutes | How to use Education Technology quickly.
- freeSFX.co.uk - Download Free Sound Effects
- Free Computer, Programming, Mathematics, Technical Books, Lecture Notes and Tutorials
- YouTube to MP3 Converter - SnipMP3
- Stock Photography: Search Royalty Free Images & Photos
- SearchHash: make your own spreadsheet of hashtagged tweets to savour
- Topsy - Real-time search for the social web
- Free Sound Clips | SoundBible.com
- Popplet | Collect, curate and share your ideas, inspirations, and projects!
- GoBarbra.com | Make Your own customized Barbra Streisand song!
- ICT Tools to support learning
- ACMI Generator
- easel.ly | create and share visual ideas online
- Vegas Product Family Overview
- 5 Tips for Creating the Perfect Profile Pic
- All you need to create your own outside broadcast unit and stream video from almost anywhere | Learn 4 Life
- Naace: The Video Production in Schools (Advanced) Course
- The Differentiator
- Instructables - Make, How To, and DIY
- Search Stories
- Scratch for Budding Computer Scientists: Introduction
- Valve launches ‘Steam for Schools’ Program » Digital Leader Network
- Computing History - The UK Computer Museum
- digitalstudieswiki [licensed for non-commercial use only] / Welcome
- Build with Chrome
- Stykz • Downloads
- Photo Pin : Free Photos for Bloggers via Creative Commons
- The Teachers - Kodudes - The Write Buzz
- Wolfram|Alpha: Computational Knowledge Engine
- 3mhothouse - lino
- Training for Schools and Colleges
- 25 (Free) 3D Modeling Applications You Should Not Miss
- Moviesandbox » an open-source machinima toolset
- Inkscape. Draw Freely.
- Best Freeware 3D Designing Programs
- Storytelling Alice
- Gamestudio game development system
- 3D Rad Development History
- Wings 3D
- insight3d - opensource image based 3d modeling software
- Free 3D CAD with Motion Simulation : AR-CAD freeCAD
- FreeOCR Downloads - Free Optical Character Recognition Software for Windows
- Create timelines, share them on the web | Timetoast timelines
- Power Searching with Google
- TES webchats - how you can get involved - Article - TES
- #TESchat - Julia Donaldson - Thursday 4 October 6.30pm - Resources - TES
- TeachersPayTeachers.com - An Open Marketplace for Original Lesson Plans and Other Teaching Resources
- Runestone Interactive
- ClassBadges Is A Free Way To Gamify Your Classroom | Edudemic
- Educational Touch Typing Course for Schools - Englishtype
- iBooks Author: Publishing and distribution FAQ
- Platformer Game Maker - Flash Game Maker on Sploder!
- Udacity | Free Online Courses. Advance your College Education & Career
- K9 Web Protection Browser for iPhone, iPod touch, and iPad on the iTunes App Store
- 10 Awesome Free Tools To Make Infographics
- Build Your Own Adobe Creative Suite with Free and Cheap Software
- ICT and Computing - Raspberry Pi - OCR
- AppShed - Build HTML5, iPhone and Android apps online for schools, education and business
- zondle - games to support learning
- The 22 Digital Skills Every 21st Century Teacher Must Have ~ Educational Technology and Mobile Learning
- Chris McWilliam's ICT Subject Leader blog: Blog 17: Ideas for introducing game making
- 6 Chrome Extensions for Students « Kyle B. Pace
- Popcorn Maker
- Minecraft: Pi Edition | Minecraft: Pi Edition updates and downloads
- iPads in Primary Education: Apps for Creativity in Primary Education
- StoryKeepers - iPad StoryTelling APPS
- Top Five iPad Apps for Teaching Across All Content Areas | Edutopia
- Reflector.app - AirPlay mirroring to your Mac or PC, wirelessly.
- Animoto - Create Video Slideshows - Style Selector
- Tutorial: Getting Minecraft Pi Edition running with MCPIPY Scripts | Python & Minecraft on Raspberry Pi!
- Online Degree: 100 Essential Web 2.0 Tools for Teachers
- 75 Open Source Replacements for Popular Education Apps - Datamation
- FRAPS show fps, record video game movies, screen capture software
- Knowmia - Technology for Teaching. Made Simple.
- Build with Chrome
- Get Revising
- Computer Science Unplugged |